A maze like pattern made by copy stamping 3 different shapes onto a grid.
Sunday, August 22, 2010
Grassy Grass
A grass simulation using fur. The movement is driven by animating the point normals on the surface using a Perlin noise offset. The color is changed by attribute transfer of point color from a single point in the center. No dynamics were used, only SOPs.
The style of the grass was inspired by a Playstation 3 game called Flower.
Tuesday, August 10, 2010
Umbrella Crowd
An animated walk cycle thats copy stamped on a simple particle system. Just having some fun.
Friday, August 6, 2010
SPH Geometry Melt
I used SPH fluid particles to drive the shape of the geometry to get a melting effect. The particle fluids have a high viscosity and surface tension.
The SPH particles are imported to SOPs and brought into a lattice that deforms the geometry. The rest input needs to be from the first frame.