Another trailer was revealed today. This one takes a more serious tone than the last three. This is my personal favorite. Jin looks so boss!
I worked on Vega's "teleporting fluid" as well as a procedural model for the broken window.
Showing posts with label Fluids. Show all posts
Showing posts with label Fluids. Show all posts
Saturday, January 28, 2012
Friday, August 6, 2010
SPH Geometry Melt
I used SPH fluid particles to drive the shape of the geometry to get a melting effect. The particle fluids have a high viscosity and surface tension.
The SPH particles are imported to SOPs and brought into a lattice that deforms the geometry. The rest input needs to be from the first frame.

