Ryan Hurd | FX Portfolio
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Wednesday, August 4, 2010
Subsurface Scattering Tests
Some results after testing out some subsurface effects.
The general setup with lights behind the objects.
A little dark...
Sometimes just adjusting the gamma will greatly improve the render.
Trying to mix the colors in one object and shader will result in bleeding across objects.
Color issue fixed by separating the objects and scatter points.
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