This VEX Material simulates a toon, cross-hatching effect where based on the lighting and shadowing of the object will produce a wire-frame like pattern, similar to a drawing or comic book.
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Now, instead of using the Color Ramp to directly change the surface color, I used a Scalar Ramp to change the width of the lines produced by a Wireframe VOP. So what you have is when the light brightens the surface, the lines will get thinner, and in the shaded area and the shadows, the lines will be thicker.
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I also got different results using Micropolygon or Raytraced rendering. Since using raytraced shadows and raytraced rendering is more presice, they yeild more order to the lines. Both ways look nice in their own way.
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