Thursday, April 9, 2026
FX Reel 2026
Spider-man: No Way Home
A Minecraft Movie
Blue Beetle
Venom: The Last Dance
WandaVision
Black Adam
Music:
Fly Like a Butterfly / Hideki Naganuma
FX Reel 2026 [Long Version]
Spider-man: No Way Home
WandaVision
Judas and the Black Messiah
Blue Beetle
A Minecraft Movie
Venom: The Last Dance
Black Adam
Music:
Fly Like a Butterfly / Hideki Naganuma
Saturday, December 4, 2021
Monday, March 8, 2021
VFX in 'Judas and the Black Messiah'
Explosion Smoke, CG Flaming PaperThe most powerful visual effects can be hardest to spot. Watch Zoic's hand in the invisible effects that helped shape the story for @JATBMFilm, in theaters and on @hbomax: #VFX pic.twitter.com/kGRX4VIEB6
— Zoic Studios (@ZoicStudios) February 26, 2021
Sunday, November 1, 2020
Zoic Era FX Reel
Zoic Era FX Reel from YungHurd on Vimeo.
DC's Legends of Tomorrow - Crisis on Infinite Earths
DC's Legends of Tomorrow
Arrow - TV Series
The Good Place
Legion
Music: Serenghetto Bump
DC's Legends of Tomorrow
Arrow - TV Series
The Good Place
Legion
Music: Serenghetto Bump
Monday, January 14, 2019
Monday, March 5, 2018
Demo Reel 2018
Demo Reel 2018 from YungHurd on Vimeo.
Power Rangers
The Super Duper Minecraft Musical!
Varus: As We Fall [OFFICIAL MUSIC VIDEO] | League of Legends
Capital One Venture – Gravitation Commercial
Please The Cheese - TV Advert - Branston Pickle
Arrow - TV Series
Clash of Clans Bye Bye Builder!
ReCore E3 Announcement Trailer
Music: [Adult Swim] Ignorance Bump
The Super Duper Minecraft Musical!
Varus: As We Fall [OFFICIAL MUSIC VIDEO] | League of Legends
Capital One Venture – Gravitation Commercial
Please The Cheese - TV Advert - Branston Pickle
Arrow - TV Series
Clash of Clans Bye Bye Builder!
ReCore E3 Announcement Trailer
Music: [Adult Swim] Ignorance Bump
Monday, December 4, 2017
Saturday, November 4, 2017
Monday, September 4, 2017
Sunday, August 13, 2017
Monday, July 17, 2017
Friday, July 29, 2016
Monday, June 13, 2016
Saturday, May 28, 2016
Bullet Cloth
Recently, I have been experimenting alternative ways of doing cloth effects. I always had an idea about using the points as simple particles or spheres while using the edges as constraints.
I didn't know how to set up hard constraints until I came across this post on the odforce forums: http://forums.odforce.net/topic/24901-bullet-soft-bodie-in-houdini/
This is the answer I was looking for. Now all I had to do was use the sim to drive the geometry in SOPs. I am really surprised haw fast it is. What makes it great is that it uses simple spheres as packed primitives with Bullet Solver.
Here are some demos:
You can easily set up pin constraints by setting i@active to 0.
For tearing, you set a Primitive Group, called broken, to the constraints. The tricky part is applying it to the rest geometry in SOPs.
You could get some interesting results with the constraint network.
Reading animated positions in SOPs
I didn't know how to set up hard constraints until I came across this post on the odforce forums: http://forums.odforce.net/topic/24901-bullet-soft-bodie-in-houdini/
This is the answer I was looking for. Now all I had to do was use the sim to drive the geometry in SOPs. I am really surprised haw fast it is. What makes it great is that it uses simple spheres as packed primitives with Bullet Solver.
Here are some demos:
You can easily set up pin constraints by setting i@active to 0.
For tearing, you set a Primitive Group, called broken, to the constraints. The tricky part is applying it to the rest geometry in SOPs.
You could get some interesting results with the constraint network.
Reading animated positions in SOPs